Authors |
Title |
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Demo Papers |
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John Austin | The Book of Endless History: Authorial use of GPT2 for Interactive Storytelling | ||
Poster Papers |
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Maurice Suckling | Dungeon on the Move: A case study of a procedurally-driven narrative project in progress. | ||
Joshua Fisher, Melissa Foulger and Jennifer Edwards | Practical Insights for XR Devised Performances | ||
Nic Velissaris and Jessica Rivera Villicana | Towards Intelligent Interactive Theatre: Drama Management as a way of handling performance | ||
Seiki Tokunaga, Katie Seaborn, Kazuhiro Tamura and Mihoko Otake-Matsuura | Cognitive Training for Older Adults with a Dialogue-Based, Robot-Facilitated Storytelling System | ||
Torbjörn Svensson | Using VR to Simulate Interactable AR storytelling | ||
Hartmut Koenitz, Teun Dubbelman and Christian Roth | An Educational Program in Interactive Narrative Design | ||
Rushit Sanghrajka and R. Michael Young | A Knowledge Representation for Planning-Based Story Generation Applied to the Manual and Automatic Encoding of Plot | ||
Rushit Sanghrajka, R. Michael Young, Brian Salisbury and Eric Lang | SHOWRUNNER: A Tool for Storyline Execution/Visualization in 3D Game Environments | ||
Sergio Estupinan and Nicolas Szilas | When did I lose them? Using Process Mining to study user engagement in Interactive Digital Narrative | ||
Sylvia Rothe and Heinrich Hussmann | Spaceline: A Concept for Interaction in Cinematic Virtual Reality | ||
Asim Hameed, Shafaq Irshad and Prof. Andrew Perkis | Towards a Quality Framework for Immersive Media Experiences: A Holistic Approach | ||
Saylee Bhide, Elizabeth Goins and Joe Geigel | Experimental Analysis of Spatial Sound for Storytelling in Virtual Reality | ||
Kenton Howard and Rachel Donley | Using Ink and Interactive Fiction to Teach Interactive Design | ||
Jon Womack and William Freeman | Interactive Narrative Generation Using Location and Genre Specific Context | ||
Chanjun Mu | Is “Citizen Kane” Moment Coming? – A Research on Chinese VR Documentary Practice and Storytelling | ||
Bjørn Anker Gjøl, Niels Valentin Jørgensen and Luis Emilio Bruni | Narrative Urgency: Motivating Action in Interactive Digital Media | ||
Sarah Brown, Sharon Chu and Trystan Loustau | Embodying Cognitive Processes in Storytelling Interfaces for Children | ||
Kara Cassell and R. Michael Young | A Machinima-Based Evaluation of Leveraging Machinima to Characterize Viewer Comprehension of Character Motivation in DDRSs | ||
Hyeyeon Yu, Seohui Park, Yun-Gyung Cheong, Moon-Hyun Kim and Byung-Chull Bae | Emotion-based Story Event Clustering | ||
Doctoral Consortium |
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Alice Bowman | Companionship Games: A framework for emotionally engaging and empathetic interactive characters | ||
Kenneth Chen | Towards Design Principles for Fashion in Interactive Emergent Narrative | ||
Kenton Taylor Howard | A Design Framework for Learning About Representation in Video Games Through Modification of Narrative and Gameplay |