UPDATE: The ICIDS 2019 Call for Papers Submission Deadline (for Papers and Posters) has been extended.Paper and poster submissions are now due on Friday July 19th, 2019 (Anywhere on Earth time).
With this 12th edition of the conference, ICIDS continues into its second decade. The field of interactive narrative has now coalesced into a recognizable entity. This year’s organizers take this editionyear as an opportunity to expand on previously identified topics, related to this year’s special theme:
Design Foundations, Innovations, and Practices
This year’s conference features a special theme of “Design Foundations, Innovations, and Practices.” In addition to topics covered by previous iterations of ICIDS, the conference program will feature topic areas that focus on principles of design, advancements in the design lifecycle, and design process case studies for interactive storytelling.
This theme broadens prior topic areas within which we expand our design understanding.
- We target principles of design through:
- Human Factors via work on understanding cognitive and affective aspects of interactive storytelling, and
- Theoretical Foundations via work on the design of storyworlds writ large.
- We target advancements in the design lifecycle through:
- Technology via work on the role of digital game technologies in interactive storytelling, and
- Cultural and Societal Impact via work on the ethical, moral, social, and policy issues surrounding the design of interactive storytelling artifacts, including (but not limited to) issues surrounding representation, purposive interactive stories and games, and procedural rhetoric.
- We target design process case studies through:
- Interactive Digital Narrative Practices and Applications via work on industry production practices, live-action role-playing systems, and the use of interactive storytelling for learning and as tools for teaching.
Submissions are therefore invited on the following topics, which are understood as broad and inclusive of additional topics not mentioned here explicitly.
CREATING THE DISCIPLINE: INTERACTIVE DIGITAL NARRATIVE STUDIES
- Papers related to the topic of Interactive Digital Narrative Studies as a distinct discipline.
- Cross-cutting analyses of interactive digital narrative forms that examine and possibly compare different traditions, e.g. hyperfiction and VR, IF and game narrative etc. Analysis can be of technology, design, works, education, etc.
- Demonstration of different lenses or methods applied in analysis and/or design of interactive digital narrative works, such as performance studies, media anthropology, literary studies, etc.
- Ideas how to move the field of Interactive Digital Narrative Studies forward.
IMPACTING CULTURE AND SOCIETY
- Papers concerning the societal impact of interactive digital storytelling.
- The lack of high-quality criticism of interactive narrative works (compared to that available for print literature and movies) and this shortcoming’s effect on the medium as well as its public perception, including possible solutions.
- The influence of interactive digital narrative on contemporary culture, as well as possible future developments.
- The influence of contemporary culture on interactive digital narrative.
- The nature and role of interactive digital narrative literacy and how such literacy can be created.
- Ethical, moral, social, and policy issues surrounding the design of interactive storytelling artifacts. (New!)
- Representation in interactive storytelling. (New!)
- Procedural rhetoric. (New!)
- Purposive interactive stories and games. (New!)
INTERACTIVE DIGITAL NARRATIVE PRACTICES AND APPLICATIONS
- Discussion of interactive digital narratives, either from the perspective of design practice and methods, analysis of applications or case studies, and/or reception and use of applications.
- Explorations of how game technologies and techniques overlap and impact the field of interactive digital narrative, and how interactive narratives in turn influence games.
- Explorations of how theatrical and performative practices inform interactive digital narratives, and what theatre or performance work can learn from interactive digital narratives.
- Example areas of practice include interactive cinema and television, interactive documentaries, educational and health-related applications, interactive installations, performative uses and interactive digital narratives in museums
- Industry production practices. (New!)
- Live-action role-playing systems and their relation to interactive storytelling. (New!)
- Interactive storytelling for learning and as tools for teaching. (New!)
INVESTIGATING OUR HISTORY
- Papers providing historical analysis and perspectives.
- Approaches towards a combined, critical history of the field, including suitable methods for working towards such a history.
- Issues related to archiving and/or preserving interactive digital narrative works.
- Critical thinking around the canon, e.g., whether current methods are suitable for expanding it, whether we are aware of gaps or erasures, particularly those related to designers who hold marginalized identities.
- Papers discussing the role of the author/designer in interactive digital narratives.
- Approaches towards models for interactive digital narratives inspired by cognitive science, narratology, performance studies and theatre, and related disciplines.
- Theories and aesthetics of interactive digital narratives.
- Storyworlds (New!)
- Papers on Artificial Intelligence techniques for interactive or procedural and adaptive storytelling, e.g., drama management and virtual characters.
- Procedural generation of narrative elements, e.g., plot, stories, narrative discourses, characters, storyworlds, story-based puzzles, etc.
- Narrative knowledge representation, reasoning and acquisition.
- Authoring tools.
- Interactive cinema and iTV technologies.
- Novel interfaces and feedback technology.
- User modeling approaches.
- Augmented and Mixed Reality storytelling systems.
- Big data and interactive digital storytelling.
- Interactive storytelling and digital game technologies (e.g. game engines) (New!)
- Methods for testing the user experience or story development.
- Normative evaluation of interactive digital storytelling applications.
- Discussions of narrative-related affect and emotion.
- Discussions of narrative presence and engagement in virtual environments.
- Cognitive and affective aspects of interactive storytelling. (New!)
- The peer review process for ICIDS will be double blind and follow the guidelines set out by the ICIDS Steering Committee: icids.org/ICIDS-REVIEW_GUIDELINES.pdf
- All submissions must follow the Lecture Notes in Computer Science (LNCS) format, available at: www.springer.com/computer/lncs?SGWID=0-164-6-793341-0
- Papers must be written in English, and only electronic submissions in PDF format will be considered for review. All submissions will be processed using the Easychair Online Conference System. Authors are advised to register a new account well in advance of the paper submission deadline: easychair.org/conferences/?conf=icids2019
● Full papers (9-12 pages, excluding references, in the proceedings) describing interesting, novel results or completed work in all topics of this call.
● Short papers (6-8 pages, excluding references, in the proceedings) presenting exciting preliminary work or novel, thought-provoking ideas in their early stages.
● Posters (2-4 pages, excluding references, in the proceedings) describing working, presentable systems or brief explanations of a research project.
There will be an additional call for Demonstrations and Workshop Proposals at a later date as well as a call for the Doctoral Consortium
A separate call for artworks for the ICIDS 2019 Art Exhibition will also be announced at a later stage.
All deadlines are specified as Anywhere on Earth time unless otherwise noted.
- Paper & Poster submission:
July 12th, 2019July 19, 2019
- Initial Notification: August 23rd, 2019
- Author Rebuttals: August 30th, 2019
- Final notifications: September 6th, 2019
- Camera-ready submission: September 13th, 2019